Tap visible goods
Only front-row items are interactable, so each move begins with reading the currently exposed shelf face.
Shelf Triple turns tidy shelves into a relaxed but strategic puzzle flow. Read the layered board, open blocked rows, complete triple matches, and keep your run alive while the timer keeps ticking.
This project is built around a shelf board, not a classic swap-based match-3 grid. Every stage asks the player to manage visible space, recognise matching goods, and unlock deeper layers at the right time.
Only front-row items are interactable, so each move begins with reading the currently exposed shelf face.
Build a triple match by picking the same goods type across different shelf positions and levels.
Once a shelf face is emptied, the next layer advances forward and opens new decisions.
Timer pressure, star rewards, and recovery options make each tidy-up run feel active and satisfying.
The game combines readable visuals with substantial content depth. Shelf Triple stays approachable on the first level, then expands into broader layouts, more goods combinations, and stronger decision pressure.
The board scales around real layout data, the goods pool is broad, and the interaction focus stays on visible shelf layers instead of generic tile swapping.
Project data includes rows and columns that shift per level, so board silhouettes stay fresh instead of feeling repeated.
The interface prioritises direct selection, visual readability, and quick understanding for casual puzzle sessions.
Booster support and extra-time recovery add flexibility when the shelf gets crowded or the timer runs low.
If you like sorting games, calm visual themes, and satisfying triple clears, Shelf Triple is designed to deliver short sessions with clear goals and a pleasant sense of progression.